VeggieVengeance

2D fighting game that was runner up for best game in CPSC436D as judged by industry pros!

This project is maintained by avacio

VEGGIE VENGEANCE

Veggie Vengeance is a 2D fighting game made by Madison Graf, Wesley Yuen, Michael Zhang, Ali Arbabian, Jen Deluz, and Alexis Gervacio. This game won runner-up in the CPSC436D showcase, as judged by industry pros from Electronic Arts, Skybox Labs, etc. :)

Please see below for a video of gameplay!

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OVERVIEW

It is 3019, and with the fatal global food crisis, overpopulation, and unsustainable habits, humans have laid waste to both themselves, and the planet. In retaliation, Mother Nature has granted its babies — its vegetables from vast valleys — sentience. That’s right! These legumes and roots have gained intelligence, and this time, they are back with a vengeance! With humans down for the count, it’s time to establish a new world order. There is only room for one vegetable at the top of this food chain, and those who can’t take the heat must get out of the kitchen! Which vegetable will prevail among the seeds? Play to find out! The game supports multiple fighters and provides selection for multiple stages. Players fight as vegetable characters, each with their own set of unique abilities. Veggie Vengeance is a recipe for trouble.

Each fighter has their own speed, strength, and health stats. They each have a standard chargeable punch attack, and a limited shield. Pick your fighter!

GRAND FINALE MILESTONE PROGRESS - Apr. 19

Overview: For this final milestone, we focus on improving the 1-player gameplay and fixing past issues regarding stage hazards, as well as adding final touches and balancing the game.

Milestone Requirements

ROBUST MILESTONE PROGRESS - Mar. 29

Overview: For this milestone, we continued to introduce new features such as characters, abiltiies and stages, while also fixing and optimizing the performance.

Milestone Requirements

Creative: You should implement one or more additional creative elements. These can include additional integrated assets or rendering effects or pre-emptive implementation of one or more features from subsequent milestones.

PLAYABILITY MILESTONE PROGRESS - Mar. 8

Overview: For this milestone, we focused on improving the gameplay by introducing character selection, new abilities, also fixing and adding many new assets and features

Milestone Requirements

Creative: You should implement one or more additional creative elements. These can include additional integrated assets or rendering effects or pre-emptive implementation of one or more features from subsequent milestones.

MINIMAL PLAYABILITY MILESTONE PROGRESS - Feb. 22

Overview: For this milestone, we focused on the Collision System and UI (health display, menu) as suggested by the TA feedback from the last milestone, also fixing and adding many new assets and features

Milestone Requirements

Creative: You should implement one or more additional creative elements. These can include additional integrated assets or rendering effects or pre-emptive implementation of one or more features from subsequent milestones.

SKELETAL GAME MILESTONE PROGRESS - Feb. 1

Overview: For this milestone, we were able to take on more than we had originally planned to in the development plan. Below, are the details.

Milestone Requirements

Creative: You should implement one or more additional creative elements. These can include additional integrated assets or rendering effects or pre-emptive implementation of one or more features from subsequent milestones.